vectorDotProduct: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)  | 
				Lou Montana (talk | contribs)  m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")  | 
				||
| Line 23: | Line 23: | ||
}}  | }}  | ||
<dl class="command_description">  | <dl class="command_description">  | ||
<!-- Note Section BEGIN -->  | <!-- Note Section BEGIN -->  | ||
Revision as of 14:01, 18 January 2021
Description
- Description:
 - Dot product of two 3D vectors.
 - Groups:
 - Math - Vectors
 
Syntax
- Syntax:
 - vector1 vectorDotProduct vector2
 - Parameters:
 - vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
 - vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
 - Return Value:
 - Number
 
Examples
- Example 1:
 _dot = [1,0,1] vectorDotProduct [0,0,2];
Additional Information
- See also:
 - vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 28 Jun, 2014
 - ffur2007slx2_5
 - 
(ArmA3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2);It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.