scriptNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
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| arma3 | | arma3 |
Revision as of 11:33, 23 January 2021
Description
- Description:
- Description needed
- Groups:
- Variables
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note