BIS fnc exportInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]] | |p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]] | ||
|p2= type (Optional): [[String]] - Export type, can be: | |p2= type (Optional): [[String]] - Export type, can be: | ||
* "script"- scripting commands, target is referred to as {{ | * "script"- scripting commands, target is referred to as {{ic|_unit}} | ||
* "init" - scripting commands, target is referred to as {{ | * "init" - scripting commands, target is referred to as {{ic|this}} | ||
* "config" - config attributes | * "config" - config attributes | ||
Default: "script" | Default: "script" |
Revision as of 18:12, 27 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit (Optional): Object - Unit whose loadout should be saved. Default: player
- type (Optional): String - Export type, can be:
- "script"- scripting commands, target is referred to as
_unit
- "init" - scripting commands, target is referred to as
this
- "config" - config attributes
- "script"- scripting commands, target is referred to as
- includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
- Return Value:
- Return value needed
Examples
- Example 1:
[player, "init", true] call BIS_fnc_exportInventory;
Additional Information
Notes
-
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