BIS fnc exportInventory: Difference between revisions
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|p3= includeIdentity (Optional): [[Boolean]] - [[true]] to also export face, voice and insignia (applicable to "script" and "init" only). Default: [[true]] | |p3= includeIdentity (Optional): [[Boolean]] - [[true]] to also export face, voice and insignia (applicable to "script" and "init" only). Default: [[true]] | ||
| [[String]] - [[SQF]] code or [[Config]] text when "config" option is chosen | | [[String]] - [[SQF Syntax|SQF]] code or [[Config]] text when "config" option is chosen | ||
|x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code> | |x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code> |
Revision as of 22:57, 24 March 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit (Optional): Object - Unit whose loadout should be saved. Default: player
- type (Optional): String - Export type, can be:
- "script"- scripting commands, target is referred to as
_unit
- "init" - scripting commands, target is referred to as
this
- "config" - config attributes
- "script"- scripting commands, target is referred to as
- includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
- Return Value:
- Return value needed
Examples
- Example 1:
[player, "init", true] call BIS_fnc_exportInventory;
Additional Information
Notes
-
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