reveal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
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<dd class="notedate">Posted on January 15, 2007</dd> | <dd class="notedate">Posted on January 15, 2007</dd> | ||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note">In '''OFP v1.96''', When a target is revealed to a unit, its knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See [[knowsAbout]] for more details about knowsAbout ratings and limitations.</dd> | <dd class="note">In '''OFP v1.96''', When a target is revealed to a unit, its knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See [[knowsAbout]] for more details about knowsAbout ratings and limitations.</dd> | ||
<dt><dt> | |||
<dd class="notedate">Posted on January 24, 2008</dd> | <dd class="notedate">Posted on January 24, 2008</dd> | ||
<dt class="note">[[User:Doolittle|Doolittle]]</dt> | <dt class="note">[[User:Doolittle|Doolittle]]</dt> | ||
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player reveal _tank; | player reveal _tank; | ||
{{cc|get in user actions become available instantly}}</code></dd> | {{cc|get in user actions become available instantly}}</code></dd> | ||
<dt><dt> | |||
<dd class="notedate">Posted on January 15, 2012</dd> | <dd class="notedate">Posted on January 15, 2012</dd> | ||
<dt class="note">[[User:kju|kju]]</dt> | <dt class="note">[[User:kju|kju]]</dt> | ||
<dd class="note">The same idea from Doolittle's note applies to beaming of units. If you [[setPos]] an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker.</dd> | <dd class="note">The same idea from Doolittle's note applies to beaming of units. If you [[setPos]] an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker.</dd> | ||
<dt><dt> | |||
<dd class="notedate">Posted on January 15, 2012</dd> | <dd class="notedate">Posted on January 15, 2012</dd> | ||
<dt class="note">[[User:kju|kju]]</dt> | <dt class="note">[[User:kju|kju]]</dt> |
Revision as of 00:10, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- toWhom: Object or Group which receives revealing information
- target: Object which is revealed
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- toWhom reveal [target, accuracy]
- Parameters:
- toWhom: Object or Group which receives revealing information
- target: Object which is revealed
- accuracy: Number - knowledge value, clamped to 0..4 range
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne reveal _soldierTwo; // soldierOne knowsAbout information about soldierTwo is updated
- Example 2:
player reveal cursorObject; // player knowsAbout information about object under cursor is updated
- Example 3:
_soldierOne reveal [_soldierTwo, 1.5];
Additional Information
- See also:
- nearTargetsknowsAboutforgetTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 15, 2007
- Ceeeb
- In OFP v1.96, When a target is revealed to a unit, its knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See knowsAbout for more details about knowsAbout ratings and limitations.
- Posted on January 24, 2008
- Doolittle
- Use reveal to allow client to see a created vehicle faster - the associated menu interaction will become available therefore, like the player has option to get in sooner.
_tank = "M1A1" createVehicle (position player); player reveal _tank; // get in user actions become available instantly
- Posted on January 15, 2012
- kju
- The same idea from Doolittle's note applies to beaming of units. If you setPos an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker.
- Posted on January 15, 2012
- kju
- Revealing a targetUnit will also add it to nearTargets database of the given sourceUnit. The quality/detail level of the info depends on the knowsAbout value used with reveal. More detail in the nearTargets page.
- Posted on October 21, 2014 - 15:37 (UTC)
- Killzone Kid
-
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:
{player reveal _x} forEach allUnits;