BIS fnc logFormatServer: Difference between revisions
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| Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used. | | Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used. |
Revision as of 12:42, 11 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Parameters:
- text: String or Anything - text using format standard (with %). Any non-String value will be converted (with str)
- argument1..n: Anything - same as format arguments - referenced in text as %1, %2 etc
- Return Value:
- Return value needed
Examples
- Example 1:
private _currentFPS = diag_fps; if (_currentFPS < 10) then { ["Player %1 has performance issues (%2 FPS)", name player, _currentFPS] call BIS_fnc_logFormatServer; };
Additional Information
- See also:
- diag_log BIS_fnc_log BIS_fnc_logFormat
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note