BIS fnc moveIn: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
||
Line 5: | Line 5: | ||
|1.00 | |1.00 | ||
|gr1 = Object Manipulation | |gr1= Object Manipulation | ||
|arg= local |= Arguments | |arg= local |= Arguments |
Revision as of 12:43, 11 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Multiplayer:
- unit must be local
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- unit: Object - the unit to move into vehicle
- role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
- "driver"
- "gunner"
- "commander"
- "cargo"
- "turret"
- "": will load unit in the first available seat (using moveInAny)
- Return Value:
- Return value needed
Examples
- Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
- Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
- Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note