allPlayers: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description">  </dl>" to "")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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{{RV|type=command  | {{RV|type=command  | ||
| arma3  | |game1= arma3  | ||
|version1= 1.48  | |||
|1.48  | |||
|gr1= Multiplayer  | |gr1= Multiplayer  | ||
| Line 9: | Line 8: | ||
|gr2= Object Detection  | |gr2= Object Detection  | ||
| Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br>  | |descr= Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br>  | ||
Use [[BIS_fnc_listPlayers]] or see   | Use [[BIS_fnc_listPlayers]] or see {{HashLink|#Example 1}} to only get human players.  | ||
|mp=  | |mp=<nowiki/>  | ||
* In a player-hosted game, the complete array of [[allPlayers]] may get delayed on mission start. Use [[BIS_fnc_listPlayers]] if you need it earlier.  | * In a player-hosted game, the complete array of [[allPlayers]] may get delayed on mission start. Use [[BIS_fnc_listPlayers]] if you need it earlier.  | ||
* The order of players in the return array may differ from server to clients.  | * The order of players in the return array may differ from server to clients.  | ||
| [[allPlayers]]  | |s1= [[allPlayers]]  | ||
| [[Array]] of [[Object]]  | |r1= [[Array]] of [[Object]]  | ||
|x1=   | |x1=  | ||
<code>{{cc|only gets human players}}  | |||
[[private]] _headlessClients = [[entities]] "HeadlessClient_F";  | |||
[[private]] _humanPlayers = [[allPlayers]] - _headlessClients;</code>  | [[private]] _humanPlayers = [[allPlayers]] - _headlessClients;</code>  | ||
| Line 28: | Line 28: | ||
		"Player %1 is %2",    | 		"Player %1 is %2",    | ||
		[[name]] _x,    | 		[[name]] _x,    | ||
		["dead", "alive"] [[select]] [[alive]] _x  | 		["dead", "alive"] [[select]] [[alive]] [[x|_x]]  | ||
	];  | 	];  | ||
} [[forEach]] [[allPlayers]];</code>  | } [[forEach]] [[allPlayers]];</code>  | ||
Revision as of 14:40, 9 June 2021
Description
- Description:
 - Returns a list of all units controlled by connected clients - human players including dead players, but also Headless Clients.
Use BIS_fnc_listPlayers or see Example 1 to only get human players. - Multiplayer:
 - 
- In a player-hosted game, the complete array of allPlayers may get delayed on mission start. Use BIS_fnc_listPlayers if you need it earlier.
 - The order of players in the return array may differ from server to clients.
 
 - Groups:
 - MultiplayerObject Detection
 
Syntax
- Syntax:
 - allPlayers
 - Return Value:
 - Array of Object
 
Examples
- Example 1:
 // only gets human players private _headlessClients = entities "HeadlessClient_F"; private _humanPlayers = allPlayers - _headlessClients;- Example 2:
 { systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;- Example 3:
 private _bluNums = west countSide allPlayers;
Additional Information
- See also:
 - allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note