objectParent: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<br><br> {{Feature" to "{{Feature")
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Another good use of [[objectParent]] is when a static weapon is known and one needs to check if it is assembled or not. <tt>[[objectParent]] _staticWeapon</tt> will return [[objNull]] if weapon is unpacked, or backpack object if packed.<br><br>
Another good use of [[objectParent]] is when a static weapon is known and one needs to check if it is assembled or not. <tt>[[objectParent]] _staticWeapon</tt> will return [[objNull]] if weapon is unpacked, or backpack object if packed.<br><br>
[[Image:objectParent.jpg|600px]]
[[Image:objectParent.jpg|600px]]
<br><br>
{{Feature | Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute:
{{Feature | Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute:
<code>[[objectParent]] _unit [[deleteVehicleCrew]] _unit;</code>}}
<code>[[objectParent]] _unit [[deleteVehicleCrew]] _unit;</code>}}

Revision as of 21:35, 9 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Return value needed

Examples

Example 1:
_weaponholder = objectParent _mybackpack;
Example 2:
Create and place created backpack in front of player:_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
Example 3:
Check if player is on foot:_isOnFoot = isNull objectParent player;
Example 4:
Detect if player is in commander turret of a vehicle:_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
backpackContainerunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpackvehicle

Notes

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