setMissileTargetPos: Difference between revisions

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|p2= position: [[PositionAGL]]  
|p2= position: [[PositionAGL]]  


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|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code>
|x1= <code>missile1 [[setMissileTargetPos]] [[unitAimPosition]] tank1;</code>

Revision as of 10:20, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationWeapons

Syntax

Syntax:
Syntax needed
Parameters:
munition: Object
position: PositionAGL
Return Value:
Nothing

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
missileTargetPos setMissileTarget missileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 13, 2020 - 06:04 (UTC)
benargee
To get list of compatible missiles with manualControl = 1, use the below script and paste the clipboard results to a text editor. cfgCount = count (configfile >> "CfgAmmo"); pasteStr = ""; for "_x" from 0 to (cfgCount - 1) do { _cfg = (configfile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; manCtrl = getNumber (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (manCtrl > 0) then { pasteStr = pasteStr + _ammoClassName + endl; }; }; copyToClipboard pasteStr;