setAmmoOnPylon: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
||
Line 25: | Line 25: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on August 18, 2017 - 14:20 (UTC)</dd> | <dd class="notedate">Posted on August 18, 2017 - 14:20 (UTC)</dd> |
Revision as of 13:34, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- [pylon, ammocount]: Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setAmmoOnPylon [1, 12];
- Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:20 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.