orderGetIn: Difference between revisions
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* If you want to make a vehicle no longer used by a group, you need to remove the vehicle from the group's vehicle pool via [[leaveVehicle]]. | * If you want to make a vehicle no longer used by a group, you need to remove the vehicle from the group's vehicle pool via [[leaveVehicle]]. | ||
| unitArray '''orderGetIn''' order | |s1= unitArray '''orderGetIn''' order | ||
|p1= unitArray: [[Array]] | |p1= unitArray: [[Array]] |
Revision as of 23:15, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
Examples
Additional Information
Notes
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Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 8 May, 2014 - 18:59
- ffur2007slx2_5
-
1.18 Here's a quick reference to unit's embarkation and disembarkation.
Command Remote Control Behavior Role Unassigning orderGetIn false orderGetIn won't take effect on player controlled AI units. It needs to be used together with assignAsXXX command family. Generally speaking, orderGetIn is a Role Executor. When orderGetIn is set false, it won't unassign unit's vehicle role but will force the unit to get out of the vehicle and stop him re-entering until set true again. orderGetIn false won't stop short an unit on the way to enter the vehicle in the but unassignVehicle will do. orderGetIn false will wait to fire until the unit enter a vehicle. allowGetIn false allowGetIn won't take effect on player controlled AI units. Different from orderGetIn, this command is a Role Holder, it can control the unit's movement in the half way set by orderGetIn but not by setWaypointType, unit will be forced to get out from a vehicle by allowGetIn false and won't automatically re-enter the vehicle until allowGetIn true allowGetIn won't do anything with unit's vehicle role doGetOut true Works on player controlled ai silently, unit will automatically get back to the vehicle after disembarkation. (Unit won't get out until vehicle is stopped or landed) false commandGetOut true Same as doGetOut with radio message. (Unit won't get out until vehicle is stopped or landed) false leaveVehicle false leaveVehicle can't force a player controlled AI disembark true action ["GetOut",_veh] true Eject immediately without parachute false action ["Eject",_veh] true Eject immediately with parachute if needed false setWaypointType "GETIN" false Waypoint won't be affected by orderGetIn false or allowGetIn false until the unit is on the vehicle. N/A
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect