setAmmoOnPylon: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 9: | Line 9: | ||
|Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94) | |Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94) | ||
| vehicle '''setAmmoOnPylon''' [pylon, ammocount] | |s1= vehicle '''setAmmoOnPylon''' [pylon, ammocount] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 23:19, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setAmmoOnPylon [pylon, ammocount]
- Parameters:
- vehicle: Object
- [pylon, ammocount]: Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setAmmoOnPylon [1, 12];
- Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:20 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.