BIS fnc logFormatServer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Diagnostic | |gr1= Diagnostic | ||
| Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used. | |descr= Logs (using [[diag_log]]) a debug message ([[profileName]], [[getPlayerUID|playerUID]], [[Magic Variables#fnc_scriptName|_fnc_scriptName]], provided text) to '''server'''<nowiki/>'s [[Crash Files|.RPT]]. In singleplayer, [[BIS_fnc_logFormat]] is used. | ||
{{Feature | Informative | [[Description.ext#allowFunctionsLog|allowFunctionsLog]] must be enabled.}} | {{Feature | Informative | [[Description.ext#allowFunctionsLog|allowFunctionsLog]] must be enabled.}} | ||
Revision as of 20:47, 13 June 2021
Description
- Description:
- Logs (using diag_log) a debug message (profileName, playerUID, _fnc_scriptName, provided text) to server's .RPT. In singleplayer, BIS_fnc_logFormat is used.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [text, argument1, argument2, ...] call BIS_fnc_logFormatServer
- Parameters:
- text: String or Anything - text using format standard (with %). Any non-String value will be converted (with str)
- argument1..n: Anything - same as format arguments - referenced in text as %1, %2 etc
- Return Value:
- Boolean - true when done
Examples
- Example 1:
private _currentFPS = diag_fps; if (_currentFPS < 10) then { ["Player %1 has performance issues (%2 FPS)", name player, _currentFPS] call BIS_fnc_logFormatServer; };
Additional Information
- See also:
- diag_log BIS_fnc_log BIS_fnc_logFormat
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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