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Lou Montana (talk | contribs) m (Text replacement - "\| (\[\[[^ ]+\]\]) \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|arg= global | |arg= global | ||
| Check if given unit is local on the computer in Multiplayer games - see [[Multiplayer Scripting#Locality|Multiplayer Scripting - Locality]].<br> | |descr= Check if given unit is local on the computer in Multiplayer games - see [[Multiplayer Scripting#Locality|Multiplayer Scripting - Locality]].<br> | ||
This can be used to determine on which computer some code must be run. In Single player all objects are local. | This can be used to determine on which computer some code must be run. In Single player all objects are local. | ||
|mp= A few things to note [[Multiplayer Scripting#General information about locality|amongst others]]: | |mp= A few things to note [[Multiplayer Scripting#General information about locality | ||
|descr=amongst others]]: | |||
* A game logic / module is always local to the server | * A game logic / module is always local to the server | ||
* Terrain objects are local to every machine | * Terrain objects are local to every machine |
Revision as of 21:12, 13 June 2021
Description
- Description:
- Check if given unit is local on the computer in Multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In Single player all objects are local. - Multiplayer:
- A few things to note [[Multiplayer Scripting#General information about locality
|descr=amongst others]]:
- A game logic / module is always local to the server
- Terrain objects are local to every machine
- Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- local variable = value From Arma 2 until Arma 3 v1.54 - see private for later versions
- Return Value:
- Nothing
Examples
- Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
- Example 2:
_isLocalGroup = local group _unit;
- Example 3:
- Sets variable's scope:
// From Arma 2 until Arma 3 v1.54 local _myVariable = 42; // Since Arma 3 v1.54 private _myVariable = 42;
Additional Information
- See also:
- "Local" Event HandlerownersetOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note