setAmmoOnPylon: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr=Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)
|descr=Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)


|s1= vehicle '''setAmmoOnPylon''' [pylon, ammocount]
|s1= vehicle '''setAmmoOnPylon''' [pylon, ammocount]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 22:27, 19 June 2021

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon, ammocount]
Parameters:
vehicle: Object
[pylon, ammocount]: Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
ammocount: Number - ammo count
Return Value:
Nothing

Examples

Example 1:
vehicle player setAmmoOnPylon [1, 12];
Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];

Additional Information

See also:
Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadoutsetMagazineTurretAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 18, 2017 - 14:20 (UTC)
Commy2
The pylon indices start at 1 and not at 0.