vectorDotProduct: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *=  +" to " |$1= ")  | 
				||
| Line 8: | Line 8: | ||
|descr= Dot product of two 3D vectors.  | |descr= Dot product of two 3D vectors.  | ||
|s1=   | |s1= vector1 [[vectorDotProduct]] vector2  | ||
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)  | |p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)  | ||
Revision as of 22:53, 19 June 2021
Description
- Description:
 - Dot product of two 3D vectors.
 - Groups:
 - Math - Vectors
 
Syntax
- Syntax:
 - vector1 vectorDotProduct vector2
 - Parameters:
 - vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
 - vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
 - Return Value:
 - Number
 
Examples
- Example 1:
 _dot = [1,0,1] vectorDotProduct [0,0,2];
Additional Information
- See also:
 - vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 28 Jun, 2014
 - ffur2007slx2_5
 - 
 1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2);It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.