local: Difference between revisions

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|r1= [[Boolean]]
|r1= [[Boolean]]


|s2= [[local]] variable = value <span style="margin-left: 7em">{{Color|red|From {{arma2}} until {{arma3}} v1.54}} - see [[[[private]]]] for later versions</span>
|s2= [[local]] variable = value <span style="margin-left: 7em">{{Color|red|From {{arma2}} until {{arma3}} v1.54}} - see '''[[private]]''' for later versions</span>


|r2= [[Nothing]]
|r2= [[Nothing]]

Revision as of 17:02, 21 June 2021

Hover & click on the images for description

Description

Description:
Check if given unit is local on the computer in Multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In Single player all objects are local.
Multiplayer:
A few things to note [[Multiplayer Scripting#General information about locality |descr=amongst others]]:
  • A game logic / module is always local to the server
  • Terrain objects are local to every machine
Groups:
Multiplayer

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 v1.32)
Return Value:
Boolean

Alternative Syntax

Syntax:
local variable = value From Arma 2 until Arma 3 v1.54 - see private for later versions
Return Value:
Nothing

Examples

Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
Example 2:
_isLocalGroup = local group _unit;
Example 3:
Sets variable's scope:// From Arma 2 until Arma 3 v1.54 local _myVariable = 42; // Since Arma 3 v1.54 private _myVariable = 42;

Additional Information

See also:
"Local" Event HandlerownersetOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note