vectorDotProduct: Difference between revisions
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|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)  | |p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)  | ||
|r1=[[Number]]  | |r1= [[Number]]  | ||
|x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code>  | |x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code>  | ||
Revision as of 23:50, 7 August 2021
Description
- Description:
 - Dot product of two 3D vectors.
 - Groups:
 - Math - Vectors
 
Syntax
- Syntax:
 - vector1 vectorDotProduct vector2
 - Parameters:
 - vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
 - vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
 - Return Value:
 - Number
 
Examples
- Example 1:
 _dot = [1,0,1] vectorDotProduct [0,0,2];
Additional Information
- See also:
 - vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 28 Jun, 2014
 - ffur2007slx2_5
 - 
 1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2);It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.