Initialisation Order: Difference between revisions
Jump to navigation
Jump to search
m (→Arma 3: Changed background color of "Persistent functions are called" to blue (indicating MP Only)) |
Lou Montana (talk | contribs) m (Table fix) |
||
Line 58: | Line 58: | ||
|- | |- | ||
| Expressions of Eden Editor entity attributes are called | | Expressions of Eden Editor entity attributes are called | ||
| | | Server | ||
| {{Icon|unchecked}} | | {{Icon|unchecked}} | ||
| [[Eden Editor: Configuring Attributes]] | | [[Eden Editor: Configuring Attributes]] | ||
| [[Scheduler#Unscheduled Environment|Unscheduled]] | | [[Scheduler#Unscheduled Environment|Unscheduled]] | ||
| | | {{ic|[[isPlayer]] _entity}} does not return [[true]] immediately. Once the entity has become a [[player]], it is transfered to the client. | ||
|- | |- | ||
| Object initialisation fields are called | | Object initialisation fields are called | ||
Line 73: | Line 73: | ||
| [[Event Scripts#init.sqs|init.sqs]] is executed | | [[Event Scripts#init.sqs|init.sqs]] is executed | ||
| Singleplayer | | Singleplayer | ||
| | | {{n/a}} | ||
| [[Event Scripts]] | | [[Event Scripts]] | ||
| | | | ||
Line 80: | Line 80: | ||
| [[Event Scripts#init.sqf|init.sqf]] is executed | | [[Event Scripts#init.sqf|init.sqf]] is executed | ||
| Singleplayer | | Singleplayer | ||
| | | {{n/a}} | ||
| [[Event Scripts]] | | [[Event Scripts]] | ||
| [[Scheduler#Scheduled Environment|Scheduled]]<ref name="enginewaits">Note that while the environment is [[Scheduler#Scheduled Environment|Scheduled]] ([[canSuspend]] returns true), the engine seems to wait until the script is done executing, essentially behaving similarly to an [[Scheduler#Unscheduled Environment|Unscheduled environment]] - infinite loops will freeze the game, [[uiSleep]] may pause the game for up to ~20secs (postInit), etc.</ref> | | [[Scheduler#Scheduled Environment|Scheduled]]<ref name="enginewaits">Note that while the environment is [[Scheduler#Scheduled Environment|Scheduled]] ([[canSuspend]] returns true), the engine seems to wait until the script is done executing, essentially behaving similarly to an [[Scheduler#Unscheduled Environment|Unscheduled environment]] - infinite loops will freeze the game, [[uiSleep]] may pause the game for up to ~20secs (postInit), etc.</ref> | ||
Line 91: | Line 91: | ||
| [[Scheduler#Unscheduled Environment|Unscheduled]] | | [[Scheduler#Unscheduled Environment|Unscheduled]] | ||
| [[player]] is not available immediately. | | [[player]] is not available immediately. | ||
|- style="background-color: #95DEF0" | |- style="background-color: #95DEF0" | ||
| Persistent functions are called | | Persistent functions are called | ||
Line 109: | Line 108: | ||
| [[Event Scripts#initServer.sqf|initServer.sqf]] is executed | | [[Event Scripts#initServer.sqf|initServer.sqf]] is executed | ||
| Server | | Server | ||
| | | {{n/a}} | ||
| [[Event Scripts]] | | [[Event Scripts]] | ||
| [[Scheduler#Scheduled Environment|Scheduled]] | | [[Scheduler#Scheduled Environment|Scheduled]] |
Revision as of 13:31, 3 January 2022
Whenever a mission is launched (or joined in Multiplayer) certain tasks are performed to ensure the mission's various components are initialised correctly and that everyone is synced in multiplayer games (particularly JIP players). Initialisation order refers to the order in which those tasks are executed and it is important to take into account when setting up the start of a mission.
Event Scripts are a key part of a mission's initialisation order and will be utilised often when working with SQF.
Item | Meaning |
---|---|
Single Player Only | |
Multiplayer Only | |
Order is not guaranteed |
Take note that the order of initialisation is different in single player and multiplayer environments. If an entry is unmarked then it applies to both.
Arma 3
Task | Applies To | JIP | Related To | Exec Environment | Notes |
---|---|---|---|---|---|
Functions with recompile attribute are recompiled | All | Arma 3: Functions Library | |||
Functions with preInit attribute are called | All | Arma 3: Functions Library | Unscheduled | ||
Object Init Event Handlers are called | All | Unscheduled | |||
Expressions of Eden Editor entity attributes are called | Server | Eden Editor: Configuring Attributes | Unscheduled | isPlayer _entity does not return true immediately. Once the entity has become a player, it is transfered to the client.
| |
Object initialisation fields are called | All | Unscheduled | |||
init.sqs is executed | Singleplayer | N/A | Event Scripts | ||
init.sqf is executed | Singleplayer | N/A | Event Scripts | Scheduled[1] | |
Expressions of Eden Editor scenario attributes are called | All | Eden Editor: Configuring Attributes | Unscheduled | player is not available immediately. | |
Persistent functions are called | Client | Arma 3: Remote Execution, BIS_fnc_MP | |||
Modules are initialised | All | ||||
initServer.sqf is executed | Server | N/A | Event Scripts | Scheduled | |
initPlayerLocal.sqf is executed | Client | Event Scripts | Scheduled | ||
initPlayerServer.sqf is executed on the server | Client | Event Scripts | Scheduled | ||
Functions with postInit attribute are called | All | Arma 3: Functions Library | Scheduled[1] | ||
"BIS_fnc_init" variable is set to true | All | Arma 2: Functions Library | |||
init.sqs is executed | Multiplayer | Event Scripts | Scheduled | ||
init.sqf is executed | Multiplayer | Event Scripts | Scheduled |
- ↑ 1.0 1.1 Note that while the environment is Scheduled (canSuspend returns true), the engine seems to wait until the script is done executing, essentially behaving similarly to an Unscheduled environment - infinite loops will freeze the game, uiSleep may pause the game for up to ~20secs (postInit), etc.