setPylonsPriority: Difference between revisions
| m (added missing .) | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
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| |descr= Overrides default pylons priorities. | |descr= Overrides default pylons priorities. | ||
| |s1= vehicle [[setPylonsPriority]]  | |s1= vehicle [[setPylonsPriority]] priorities | ||
| |p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| |p2= [ | |p2= priorities: [[Array]] of [[Number]]s | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |x1= <sqf>(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];</sqf> | ||
| |seealso= [[Arma 3: Vehicle Loadouts]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[animateBay]] [[setPylonLoadout]] | ||
| }} | }} | ||
Latest revision as of 21:51, 7 May 2022
Description
- Description:
- Overrides default pylons priorities.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setPylonsPriority priorities
- Parameters:
- vehicle: Object
- priorities: Array of Numbers
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonLoadout
Notes
- 
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