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|r1= [[Anything]] | |r1= [[Anything]] | ||
|x1= <code> | |x1= <code>systemChat "start"; | ||
[[private]] _condition = [[true]]; | [[private]] _condition = [[true]]; | ||
Line 48: | Line 48: | ||
}; | }; | ||
[[systemChat]] "never shown - the script has already ended"; | [[systemChat]] "never shown - the script has already ended";</code> | ||
</code> | |||
|x2= <code> | |x2= <code>for "_j" [[from]] 1 [[to]] 10 [[do]] | ||
{ | { | ||
[[systemChat]] [[format]] ["%1", _j]; | [[systemChat]] [[format]] ["%1", _j]; | ||
Line 65: | Line 64: | ||
|x3= Most loops will also terminate when their scope is exited. To exit and terminate scopes which are called every frame such as [[onEachFrame]] and [[waitUntil]] use the following examples: | |x3= Most loops will also terminate when their scope is exited. To exit and terminate scopes which are called every frame such as [[onEachFrame]] and [[waitUntil]] use the following examples: | ||
<code> | <code>onEachFrame { | ||
[[if]] (![[alive]] [[player]]) [[exitWith]] | [[if]] (![[alive]] [[player]]) [[exitWith]] | ||
{ | { | ||
[[onEachFrame]] {}; | [[onEachFrame]] {}; | ||
}; | }; | ||
}; | };</code> | ||
</code> | |||
<code>_time = | <code>_time = time + 10; | ||
[[waitUntil]] | [[waitUntil]] | ||
{ | { | ||
[[if]] ([[time]] > _time) [[exitWith]] { [[true]] }; | [[if]] ([[time]] > _time) [[exitWith]] { [[true]] }; | ||
[[false]] | [[false]] | ||
}; | };</code> | ||
</code> | |||
|x4= <code> | |x4= <code>while { [[true]] } [[do]] | ||
{ | { | ||
[[if]] ([[alive]] [[player]]) [[then]] | [[if]] ([[alive]] [[player]]) [[then]] | ||
Line 92: | Line 89: | ||
};</code> | };</code> | ||
|x5= <code> | |x5= <code>if (_condition) [[exitWith]] | ||
{ | { | ||
[[hint]] "reached"; | [[hint]] "reached"; | ||
}; | }; | ||
{{cc|[[else]] { [[hint]] "not reached" }; // '''wrong''' - using [[else]] does not work and makes no sense here}} | {{cc|[[else]] { [[hint]] "not reached" }; // '''wrong''' - using [[else]] does not work and makes no sense here}}</code> | ||
</code> | <code>if (_condition) [[exitWith]] | ||
<code> | |||
{ | { | ||
[[hint]] "reached"; | [[hint]] "reached"; | ||
}; | }; | ||
[[hint]] "not reached"; // '''correct''' - if _condition is met, the scope has already been exited by now | [[hint]] "not reached"; // '''correct''' - if _condition is met, the scope has already been exited by now</code> | ||
</code> | |||
|seealso= [[scopeName]] [[breakOut]] [[breakTo]] [[else]] [[Control Structures]] [[then]] [[assert]] [[try]] [[catch]] [[throw]] | |seealso= [[scopeName]] [[breakOut]] [[breakTo]] [[else]] [[Control Structures]] [[then]] [[assert]] [[try]] [[catch]] [[throw]] |
Revision as of 13:00, 12 May 2022
Description
- Description:
- Exits the current code scope. Often used for exiting do, for, count, forEach or the whole script.
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
systemChat "start"; private _condition = true; if (_condition) then { if (true) exitWith { systemChat "exiting if _condition scope"; }; systemChat "never shown"; }; systemChat "exiting #1 worked"; if (true) exitWith { systemChat "exiting the main scope = leaving the whole script"; }; systemChat "never shown - the script has already ended";
- Example 2:
for "_j" from 1 to 10 do { systemChat format ["%1", _j]; // the for loop will cease and code execution will continue after the end of the loop if (_j == 5) exitWith { systemChat "5 is enough"; }; }; systemChat "Complete";
- Example 3:
- Most loops will also terminate when their scope is exited. To exit and terminate scopes which are called every frame such as onEachFrame and waitUntil use the following examples:
onEachFrame { if (!alive player) exitWith { onEachFrame {}; }; };
_time = time + 10; waitUntil { if (time > _time) exitWith { true }; false };
- Example 4:
while { true } do { if (alive player) then { if (time > 300) exitWith // wrong - it will only leave the "if alive player" scope, remaining in the "while true" loop forever { hint "exiting"; }; }; };
- Example 5:
if (_condition) exitWith { hint "reached"; }; // else { hint "not reached" }; // wrong - using else does not work and makes no sense here
if (_condition) exitWith { hint "reached"; }; hint "not reached"; // correct - if _condition is met, the scope has already been exited by now
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 28, 2010 - 22:15
- Roehre
- Since Arma 2 uses Blocks in FSM as any ordinary Handle like while, for etc. in Scripts, ExitWith also only closes the Block in the FSM.
- Posted on August 04, 2013 - 12:20
- Killzone_Kid
- The command will exit the current scope - no ifs no buts. If the current scope is a loop, it will exit the loop. If the current scope is the main body of a script, it will exit the script. For more understanding of scopes and exitWith have a look at this resource.
- Posted on March 10, 2016 - 08:31 (UTC)
- Killzone Kid
-
exitWith cannot be used in event handlers with override ability to simply exit with override value. The following is incorrect:
// INCORRECT USAGE onMapSingleClick {if (!isServer) exitWith {true}};
The override value must be returned in the main scope of EH, but since it is exited with exitWith, it never happens. The correct way in this case would be:// CORRECT USAGE onMapSingleClick {call {if (!isServer) exitWith {true}}};
exitWith will exit current call scope only and override value therefore will appear in the main scope of the EH, right where we want it.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow