playScriptedMission: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
Line 30: | Line 30: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>playScriptedMission | ||
[ | [ | ||
"desert_e", | "desert_e", | ||
Line 37: | Line 37: | ||
}, | }, | ||
configFile / "CfgMissions" / "Cutscenes" / "Credits" | configFile / "CfgMissions" / "Cutscenes" / "Credits" | ||
];</ | ];</sqf> | ||
|seealso= [[hostMission]] [[playMission]] | |seealso= [[hostMission]] [[playMission]] |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Load the given world, launch an empty mission, and execute the given expression. Config (optional) can reference to the config entry, replacing Description.ext for this mission.
- Groups:
- System
Syntax
- Syntax:
- playScriptedMission [world, expression, config, ignoreChildWindow]
- Parameters:
- world: String
- expression: Code
- config (Optional): Config
- ignoreChildWindow (Optional): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- playScriptedMission [ "desert_e", { execVM "\ca\missions_e\data\scenes\credits1\init.sqf"; }, configFile / "CfgMissions" / "Cutscenes" / "Credits" ];
Additional Information
- See also:
- hostMission playMission
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 31, 2015 - 17:55 (UTC)
- SkaceKachna
-
For this command to work, you will need to:
- call command with ignoreChildWindow param set to true (in VBS docs its called fromMission)
- close any opened display (not sure about this part, but closing every display (but #0) seems to work):
- If mission is run from 2D editor, you can just close RscDisplayArcadeMap display (idd 26) (because this was done from 2D editor, so RscDisplayArcadeMap is still active in background -- benargee)
- If mission is run from single mission browser, you can just close RscDisplaySingleMission (idd 2)
- end mission
Command is a bit bugged:- Third (config) param doesn't seem to work
- If you run this command in mission loaded from pbo, said pbo won't be writable until you close the game (you can't update it)
disableSerialization; playScriptedMission ['Stratis', { private _grp = createGroup west; private _player = _grp createUnit ["B_Soldier_F", [0,0,0], [], 0, "NONE"]; selectPlayer _player; }, missionConfigFile, true];
(tested in Arma 3 1.54.133741)
// Close all displays that could be the background display ... this is essentialy forceEnd command // Closing #0 will cause game to fail _zero = findDisplay 0; { if (_x != _zero) then { _x closeDisplay 1; }; } foreach allDisplays;
failMission "END1";