allPlayers: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>")  | 
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| Line 20: | Line 20: | ||
|x1=  | |x1=  | ||
<  | <sqf>// only gets human players  | ||
private _headlessClients = entities "HeadlessClient_F";  | private _headlessClients = entities "HeadlessClient_F";  | ||
private _humanPlayers = allPlayers - _headlessClients;</  | private _humanPlayers = allPlayers - _headlessClients;</sqf>  | ||
|x2= <sqf>{  | |x2= <sqf>{  | ||
Revision as of 20:08, 13 May 2022
Description
- Description:
 - Returns a list of all units controlled by connected clients - human players including dead players, but also Headless Clients.
Use BIS_fnc_listPlayers or see Example 1 to only get human players. - Multiplayer:
 - 
- In a player-hosted game, the complete array of allPlayers may get delayed on mission start. Use BIS_fnc_listPlayers if you need it earlier.
 - The order of players in the return array may differ from server to clients.
 
 - Groups:
 - MultiplayerObject Detection
 
Syntax
- Syntax:
 - allPlayers
 - Return Value:
 - Array of Object
 
Examples
- Example 1:
 - Example 2:
 - Example 3:
 
Additional Information
- See also:
 - allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note