actionParams: Difference between revisions

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|gr1= Interaction
|gr1= Interaction


|descr= Returns [[Array]] with params for given user action id (similar to [[addAction]] param array). The output array is of the following format:
|descr= Returns [[Array]] with params for given user action id (similar to [[addAction]] param array).
<tt>[title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint]</tt>,  where:
 
|s1= entity [[actionParams]] id
 
|p1= entity: [[Object]] - entity with added user actions
 
|p2= id: [[Number]] - id of existing user action (returned by [[addAction]] or [[actionIDs]])
 
|r1= [[Array]] in format [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint]:
{{Columns|2|
* title: [[String]] - action title text
* title: [[String]] - action title text
* script: [[String]] - script file or script expression assigned to the action
* script: [[String]] - script file or script expression assigned to the action
Line 22: Line 30:
* selection: [[String]] - named selection in Geometry LOD to which the action is attached
* selection: [[String]] - named selection in Geometry LOD to which the action is attached
* memoryPoint: [[String]] - memory point on the object to which the action is attached
* memoryPoint: [[String]] - memory point on the object to which the action is attached
}}
If ''entity'' is [[objNull]], the following array is returned:
<sqf>["", "", nil, 1.5, true, true, "", "", 50, false, "", "", "", ""]</sqf>


Since Arma 3 v1.94 if object is null or the action doesn't exist, default array of params is returned:<br>
(returned [[Nothing]] until {{arma3}} v1.94)
<tt>["","",<null>,1.5,true,true,"","",50,false,"","","",""]</tt>
 
|s1=  entity [[actionParams]] id
 
|p1= entity: [[Object]] - entity with added user actions
|p2= id: [[Number]] - id of existing user action (returned by [[addAction]] or [[actionIDs]])


|r1= [[Array]] (or, prior to Arma 3 v1.94, [[Nothing]] if action doesn't exist)
|x1= <sqf>_params = player actionParams 0;</sqf>


|x1= <code>_params = [[player]] [[actionParams]] 0;</code>
|seealso= [[actionIDs]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]] [[inputAction]] [[removeAction]] [[removeAllActions]] [[action]]
|seealso= [[actionIDs]], [[addAction]], [[setUserActionText]], [[inGameUISetEventHandler]], [[showHUD]], [[inputAction]], [[removeAction]], [[removeAllActions]], [[action]]
}}
}}

Latest revision as of 12:00, 14 May 2022

Hover & click on the images for description

Description

Description:
Returns Array with params for given user action id (similar to addAction param array).
Groups:
Interaction

Syntax

Syntax:
entity actionParams id
Parameters:
entity: Object - entity with added user actions
id: Number - id of existing user action (returned by addAction or actionIDs)
Return Value:
Array in format [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, radius, unconscious, textWindowBackground, textWindowForeground, selection, memoryPoint]:
  • title: String - action title text
  • script: String - script file or script expression assigned to the action
  • arguments: Anything or nil - arguments passed to the action
  • priority: Number - action priority on the action menu
  • showWindow: Boolean - whether the action is shown in the center of the screen too
  • hideOnUse: Boolean - whether the action menu should close after selecting the action
  • shortcut: String - action bindings to some existing engine action if any
  • condition: String - expression returning true or nil for action to appear on the action menu
  • radius: Number - max distance to entity at which action becomes available. -1 means it is engine default (~15m)
  • unconscious: Boolean - whether the action is available to unconscious person
  • textWindowBackground: String - same as textWindowBackground in setUserActionText
  • textWindowForeground: String - same as textWindowForeground in setUserActionText
  • selection: String - named selection in Geometry LOD to which the action is attached
  • memoryPoint: String - memory point on the object to which the action is attached

If entity is objNull, the following array is returned:

["", "", nil, 1.5, true, true, "", "", 50, false, "", "", "", ""]

(returned Nothing until Arma 3 v1.94)

Examples

Example 1:
_params = player actionParams 0;

Additional Information

See also:
actionIDs addAction setUserActionText inGameUISetEventHandler showHUD inputAction removeAction removeAllActions action

Notes

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