BIS fnc exportInventory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
||
Line 22: | Line 22: | ||
|x1= <code>[<nowiki/>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code> | |x1= <code>[<nowiki/>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code> | ||
|seealso= [[BIS_fnc_loadInventory]] [[BIS_fnc_deleteInventory]] | |seealso= [[BIS_fnc_loadInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_saveInventory]], [[getUnitLoadout]] | ||
}} | }} |
Revision as of 12:53, 1 July 2022
Description
- Description:
- Exports unit's loadout as a String, also copies it to clipboard.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [unit, type, includeIdentity] call BIS_fnc_exportInventory
- Parameters:
- unit (Optional): Object - Unit whose loadout should be saved. Default: player
- type (Optional): String - Export type, can be:
- "script"- scripting commands, target is referred to as
_unit
- "init" - scripting commands, target is referred to as
this
- "config" - config attributes
- "script"- scripting commands, target is referred to as
- includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
- Return Value:
- String - SQF code or Config text when "config" option is chosen
Examples
- Example 1:
[player, "init", true] call BIS_fnc_exportInventory;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note