BIS fnc moveIn: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|arg= local | |arg= local | ||
|descr= Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output. | |descr= Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output. | ||
|s1=[vehicle, unit, role] call [[BIS_fnc_moveIn]] | |s1= [vehicle, unit, role] call [[BIS_fnc_moveIn]] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= unit: [[Object]] - the unit to move into ''vehicle'' | |p2= unit: [[Object]] - the unit to move into ''vehicle'' - must be [[Multiplayer Scripting#Locality|local]] | ||
|p3= role: [[Array]] - wanted seat, in format [''"role"''] or [''"role"'', turretPath]. Can be one of: | |p3= role: [[Array]] - wanted seat, in format [''"role"''] or [''"role"'', turretPath]. Can be one of: | ||
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* "": will load ''unit'' in the first available seat (using [[moveInAny]]) | * "": will load ''unit'' in the first available seat (using [[moveInAny]]) | ||
|r1=[[Boolean]] - [[true]] if moved in successfully | |r1= [[Boolean]] - [[true]] if moved in successfully | ||
|x1= < | |x1= <sqf>[myCar, player, "cargo"] call BIS_fnc_moveIn;</sqf> | ||
|x2= < | |x2= <sqf>[myTank, player, ["turret", [0]]] call BIS_fnc_moveIn;</sqf> | ||
|x3= < | |x3= <sqf>[myTank, player, ["turret", -1]] call BIS_fnc_moveIn; // will moveInDriver the player</sqf> | ||
|seealso= [[moveInDriver]] [[moveInGunner]] [[moveInCommander]] [[moveInCargo]] [[moveInTurret]] [[moveInAny]] | |||
|seealso= [[moveInDriver]] | |||
}} | }} |
Latest revision as of 23:05, 12 July 2022
Description
- Description:
- Moves a unit into vehicle. Compatible with assignedVehicleRole output.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, unit, role] call BIS_fnc_moveIn
- Parameters:
- vehicle: Object
- unit: Object - the unit to move into vehicle - must be local
- role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
- "driver"
- "gunner"
- "commander"
- "cargo"
- "turret"
- "": will load unit in the first available seat (using moveInAny)
- Return Value:
- Boolean - true if moved in successfully
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
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