BIS fnc logFormatServer: Difference between revisions
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{{Feature | Informative | [[Description.ext#allowFunctionsLog|allowFunctionsLog]] must be enabled.}} | {{Feature | Informative | [[Description.ext#allowFunctionsLog|allowFunctionsLog]] must be enabled.}} | ||
|s1=[text, argument1, argument2, ...] call [[BIS_fnc_logFormatServer]] | |s1= [text, argument1, argument2, ...] call [[BIS_fnc_logFormatServer]] | ||
|p1= text: [[String]] or [[Anything]] - text using [[format]] standard (with %). Any non-[[String]] value will be converted (with [[str]]) | |p1= text: [[String]] or [[Anything]] - text using [[format]] standard (with %). Any non-[[String]] value will be converted (with [[str]]) |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Logs (using diag_log) a debug message (profileName, playerUID, _fnc_scriptName, provided text) to server's .RPT. In singleplayer, BIS_fnc_logFormat is used.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [text, argument1, argument2, ...] call BIS_fnc_logFormatServer
- Parameters:
- text: String or Anything - text using format standard (with %). Any non-String value will be converted (with str)
- argument1..n: Anything - same as format arguments - referenced in text as %1, %2 etc
- Return Value:
- Boolean - true when done
Examples
- Example 1:
private _currentFPS = diag_fps; if (_currentFPS < 10) then { ["Player %1 has performance issues (%2 FPS)", name player, _currentFPS] call BIS_fnc_logFormatServer; };
Additional Information
- See also:
- diag_log BIS_fnc_log BIS_fnc_logFormat
Notes
-
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