BIS fnc exportInventory: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Inventory


|gr1 = Inventory
|descr= Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.


| Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.
|s1= [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]


| [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]
|p1= unit: [[Object]] - (Optional, default [[player]]) unit whose loadout should be saved


|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]
|p2= type: [[String]] - (Optional, default "script") export type, can be:
|p2= type (Optional): [[String]] - Export type, can be:
* "script"- scripting commands, target is referred to as {{hl|_unit}}
* "script"- scripting commands, target is referred to as {{Inline code|_unit}}
* "init" - scripting commands, target is referred to as {{hl|this}}
* "init" - scripting commands, target is referred to as {{Inline code|this}}
* "config" - config attributes
* "config" - config attributes
Default: "script"
|p3= includeIdentity (Optional): [[Boolean]] - [[true]] to also export face, voice and insignia (applicable to "script" and "init" only). Default: [[true]]


| [[String]] - [[SQF]] code or [[Config]] text when "config" option is chosen
|p3= includeIdentity: [[Boolean]] - (Optional, default [[true]]) [[true]] to also export face, voice and insignia (applicable to "script" and "init" only)


|x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code>
|r1= [[String]] - [[SQF Syntax|SQF]] code or [[Config]] text when "config" option is chosen


|seealso= [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]]
|x1= <sqf>[player, "init", true] call BIS_fnc_exportInventory;</sqf>
 
|seealso= [[BIS_fnc_loadInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_saveInventory]] [[getUnitLoadout]]
}}
}}

Latest revision as of 14:22, 27 July 2022

Hover & click on the images for description

Description

Description:
Exports unit's loadout as a String, also copies it to clipboard.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, type, includeIdentity] call BIS_fnc_exportInventory
Parameters:
unit: Object - (Optional, default player) unit whose loadout should be saved
type: String - (Optional, default "script") export type, can be:
  • "script"- scripting commands, target is referred to as _unit
  • "init" - scripting commands, target is referred to as this
  • "config" - config attributes
includeIdentity: Boolean - (Optional, default true) true to also export face, voice and insignia (applicable to "script" and "init" only)
Return Value:
String - SQF code or Config text when "config" option is chosen

Examples

Example 1:
[player, "init", true] call BIS_fnc_exportInventory;

Additional Information

See also:
BIS_fnc_loadInventory BIS_fnc_deleteInventory BIS_fnc_saveInventory getUnitLoadout

Notes

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