BIS fnc exportInventory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
|s1= [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]] | |s1= [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]] | ||
|p1= unit | |p1= unit: [[Object]] - (Optional, default [[player]]) unit whose loadout should be saved | ||
|p2= type | |||
* "script"- scripting commands, target is referred to as {{ | |p2= type: [[String]] - (Optional, default "script") export type, can be: | ||
* "init" - scripting commands, target is referred to as {{ | * "script"- scripting commands, target is referred to as {{hl|_unit}} | ||
* "init" - scripting commands, target is referred to as {{hl|this}} | |||
* "config" - config attributes | * "config" - config attributes | ||
|p3= includeIdentity | |p3= includeIdentity: [[Boolean]] - (Optional, default [[true]]) [[true]] to also export face, voice and insignia (applicable to "script" and "init" only) | ||
|r1= [[String]] - [[SQF Syntax|SQF]] code or [[Config]] text when "config" option is chosen | |r1= [[String]] - [[SQF Syntax|SQF]] code or [[Config]] text when "config" option is chosen | ||
|x1= < | |x1= <sqf>[player, "init", true] call BIS_fnc_exportInventory;</sqf> | ||
|seealso= [[BIS_fnc_loadInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_saveInventory]] [[getUnitLoadout]] | |seealso= [[BIS_fnc_loadInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_saveInventory]] [[getUnitLoadout]] | ||
}} | }} |
Latest revision as of 14:22, 27 July 2022
Description
- Description:
- Exports unit's loadout as a String, also copies it to clipboard.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [unit, type, includeIdentity] call BIS_fnc_exportInventory
- Parameters:
- unit: Object - (Optional, default player) unit whose loadout should be saved
- type: String - (Optional, default "script") export type, can be:
- "script"- scripting commands, target is referred to as _unit
- "init" - scripting commands, target is referred to as this
- "config" - config attributes
- includeIdentity: Boolean - (Optional, default true) true to also export face, voice and insignia (applicable to "script" and "init" only)
- Return Value:
- String - SQF code or Config text when "config" option is chosen
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note