BIS fnc exportInventory: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Inventory


|1.00|= Game version
|descr= Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.
____________________________________________________________________________________________


| <pre>/*
|s1= [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]


Description:
|p1= unit: [[Object]] - (Optional, default [[player]]) unit whose loadout should be saved
Export unit's loadout


Parameter(s):
|p2= type: [[String]] - (Optional, default "script") export type, can be:
0: OBJECT - unit of which loadout will be export
* "script"- scripting commands, target is referred to as {{hl|_unit}}
1: STRING - export type
* "init" - scripting commands, target is referred to as {{hl|this}}
"script" - scripting commands, target is referred to as _unit
* "config" - config attributes
"init" - scripting commands, target is referred to as this
"config" - CfgVehicles attributes
2: BOOL - true to export identity (face, voice and insignia)


Returns:
|p3= includeIdentity: [[Boolean]] - (Optional, default [[true]]) [[true]] to also export face, voice and insignia (applicable to "script" and "init" only)
STRING - SQF code
*/


|r1= [[String]] - [[SQF Syntax|SQF]] code or [[Config]] text when "config" option is chosen


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|x1= <sqf>[player, "init", true] call BIS_fnc_exportInventory;</sqf>
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_exportInventory]]; --> |= Syntax
 
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[BIS_fnc_loadInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_saveInventory]] [[getUnitLoadout]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Inventory|{{uc:exportInventory}}]]
[[Category:Functions|{{uc:exportInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:exportInventory}}]]

Latest revision as of 14:22, 27 July 2022

Hover & click on the images for description

Description

Description:
Exports unit's loadout as a String, also copies it to clipboard.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, type, includeIdentity] call BIS_fnc_exportInventory
Parameters:
unit: Object - (Optional, default player) unit whose loadout should be saved
type: String - (Optional, default "script") export type, can be:
  • "script"- scripting commands, target is referred to as _unit
  • "init" - scripting commands, target is referred to as this
  • "config" - config attributes
includeIdentity: Boolean - (Optional, default true) true to also export face, voice and insignia (applicable to "script" and "init" only)
Return Value:
String - SQF code or Config text when "config" option is chosen

Examples

Example 1:
[player, "init", true] call BIS_fnc_exportInventory;

Additional Information

See also:
BIS_fnc_loadInventory BIS_fnc_deleteInventory BIS_fnc_saveInventory getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note