allObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.10 | |version1= 2.10 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation |
Revision as of 13:23, 23 August 2022
Description
- Description:
- Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- objectType allObjects simulationKind
- Parameters:
- objectType: Number - type can be a combination of types according to bit flag operation (identical to getObjectType):
- 1 - Primary - normal object placed in Terrain Builder, part of landscape
- 2 - Network - road placed in Terrain Builder, part of landscape
- 4 - Temporary - temporary object (like vehicle tracks)
- 8 - TypeVehicle - entity added by game
- 16 - TypeTempVehicle - temporary entity
- 32 - LandDecal - land decal
- simulationKind: Number - simulation kind can be:
- 0 - Slow (and very slow) entities: houses, rubbles, street lamps, churches, etc
- 1 - Normal entities: vehicles etc
- 2 - Fast entities: shots and other high precision entities
- 3 - Cloudlets: smokes, dust, etc
- 4 - Out vehicles: objects that are not listed anywhere else, holders, etc
- 5 - Animals: animals, birds, insects, etc
- 6 - Mines: mines
- Return Value:
- Array - array of Objects
Examples
- Example 1:
- Example 2:
- Example 3:
- onEachFrame { hintSilent str [ count (63 allObjects 0), count (63 allObjects 1), count (63 allObjects 2), count (63 allObjects 3), count (63 allObjects 4), count (63 allObjects 5), count (63 allObjects 6) ]; };
Additional Information
- See also:
- getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object getObjectType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note