getHit: Difference between revisions

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m (Some wiki formatting)
(Fix return value)
 
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|p2= selection: [[String]] - selection part name
|p2= selection: [[String]] - selection part name


|r1= [[Number]] - before {{GVI|arma3|1.94|size=0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided
|r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided (now returns {{hl|0}})


|x1= <sqf>player getHit "head";</sqf>
|x1= <sqf>hint str (player getHit "head");</sqf>


|x2= <sqf>_car getHit "motor";</sqf>
|x2= <sqf>private _engineDamage = _car getHit "motor";</sqf>


|seealso= [[setHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[setDamage]] [[damage]] [[getHitIndex]] [[setHitIndex]]
|seealso= [[setHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[setDamage]] [[damage]] [[getHitIndex]] [[setHitIndex]]
}}
}}

Latest revision as of 14:56, 10 May 2023

Hover & click on the images for description

Description

Description:
Returns selection damage. Same as getHitPointDamage, only the argument is selection part instead of hit point.
Some part names are in Czech; see the translation table.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number - before Arma 3 logo black.png1.94, Nothing was returned when an invalid selection was provided (now returns 0)

Examples

Example 1:
hint str (player getHit "head");
Example 2:
private _engineDamage = _car getHit "motor";

Additional Information

See also:
setHit getHitPointDamage setHitPointDamage setDamage damage getHitIndex setHitIndex

Notes

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