worldToModelVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(26 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.32


|1.32|Game version=
|gr1= Positions
|gr2= Render Time Scope


|gr1= Positions |=GROUP1
|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
|gr2= Render Time Scope |=GROUP2
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}
____________________________________________________________________________________________


| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION=
|s1= object [[worldToModelVisual]] worldPosition
____________________________________________________________________________________________


| object [[worldToModelVisual]] worldPosition |Syntax=
|p1= object: [[Object]]


|p1= object: [[Object]] |PARAMETER1=
|p2= worldPosition: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Array]] format [[Position#Introduction|Position2D]]


|p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] |PARAMETER2=
|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]


| [[Array]] - [[PositionRelative]] |RETURNVALUE=
|x1= <sqf>_relPos = myObject worldToModelVisual [0,0,0];</sqf>
____________________________________________________________________________________________
 


|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code> |EXAMPLE1=
|x2= <sqf>_relPos = player worldToModelVisual position car;</sqf>


|x2= <code>_relPos = [[player]] [[worldToModelVisual]] [[position]] car;</code> |EXAMPLE2=
|x3= <sqf>_relPos = car worldToModelVisual [12000, 5000];</sqf>


|x3= <code>_relPos = car [[worldToModelVisual]] [12000, 5000];</code> |EXAMPLE3=
|x4= <sqf>_relPos = unit worldToModelVisual position tank;</sqf>


|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |EXAMPLE4=
|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]]
________________________________________________________________________________
 
| [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]] |SEEALSO=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>

Latest revision as of 21:38, 28 September 2023

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array format PositionAGL or Array format Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModel vectorWorldToModelVisual modelToWorldVisual modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note