worldToModel: Difference between revisions

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|p1= model: [[Object]]
|p1= model: [[Object]]


|p2= position: [[Array]] - World position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
|p2= position: [[Array]] - world position, format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|r1= [[Array]] - Position relative to model, format [[Position#PositionRelative|PositionRelative]]
|r1= [[Array]] - position relative to model, format [[Position#PositionRelative|PositionRelative]]


|x1= <code>_relPos = myObject worldToModel [0,0,0];</code>
|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>


|x2= <code>_relPos = player worldToModel ASLToAGL [[getPosASL]] car;</code>
|x2= <sqf>_relPos = player worldToModel ASLToAGL getPosASL car;</sqf>


|x3= <code>_relPos = car worldToModel [12000,5000];</code>
|x3= <sqf>_relPos = car worldToModel [12000,5000];</sqf>


|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
}}
}}

Revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - world position, format PositionAGL or Position2D
Return Value:
Array - position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

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