vectorSide: Difference between revisions

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|gr2= Math - Vectors
|gr2= Math - Vectors


|descr= Returns side vector of the given object in format [[Vector3D]].
|descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDir]], [[vectorUp]] and [[vectorSide]] (vectors not to scale)]]
{{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector will be the same as the [[getObjectScale|object scale]].}}
Returns an object's side vector in world space.
 
{{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector depends on the [[getObjectScale|object's scale]].}}


|s1= [[vectorSide]] object
|s1= [[vectorSide]] object
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|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] - up vector in format [[Vector3D]]
|r1= [[Array]] format [[Vector3D]]
 
|x1= <sqf>_vecSide = vectorSide MyObject;</sqf>


|x1= <sqf>_objSideVector = vectorSide myObject;</sqf>
|seealso= [[vectorSideVisual]] [[vectorUpVisual]] [[vectorDir]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_transformVectorDirAndUp]]
|seealso= [[vectorSideVisual]] [[vectorUpVisual]] [[vectorDir]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_transformVectorDirAndUp]]
}}
}}

Latest revision as of 23:10, 20 November 2023

Hover & click on the images for description

Description

Description:
An object with its vectorDir, vectorUp and vectorSide (vectors not to scale)

Returns an object's side vector in world space.

The vector is not necessarily normalized. The magnitude of the vector depends on the object's scale.
Groups:
Math - Vectors

Syntax

Syntax:
vectorSide object
Parameters:
object: Object
Return Value:
Array format Vector3D

Examples

Example 1:
_vecSide = vectorSide MyObject;

Additional Information

See also:
vectorSideVisual vectorUpVisual vectorDir setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo BIS_fnc_getPitchBank BIS_fnc_transformVectorDirAndUp

Notes

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