BIS fnc transformVectorDirAndUp: Difference between revisions

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|gr1= Vectors
|gr1= Vectors


|descr= [[Image:transformVectorUpAndDir.jpg|300px|right]]
|descr= [[File:transformVectorUpAndDir.jpg|300px|right]]
Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the {{Link|https://en.wikipedia.org/wiki/Right-hand_rule|right hand rule}}.
Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the {{Link|https://en.wikipedia.org/wiki/Right-hand_rule|right hand rule}}.
{{Feature|Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}}
{{Feature|informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}}


|s1= [vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]]
|s1= [vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]]

Latest revision as of 00:25, 2 February 2024

Hover & click on the images for description

Description

Description:
transformVectorUpAndDir.jpg

Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.

The vectors are rotated first on z axis then on x axis then on y axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp
Parameters:
vectorDirAndUp: Array in format [vectorDir, vectorUp] -(Optional, default [[0,1,0],[0,0,1]])
yaw: Number - (Optional, default 0) yaw angle
pitch: Number - (Optional, default 0) pitch angle
roll: Number - (Optional, default 0) roll angle
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
private _vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
Example 2:
Create UAV object and make it pitch with mouse up/down and roll with mouse left/right:
uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];

Additional Information

See also:
vectorDir vectorUp setVectorDirAndUp

Notes

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