commander: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
Line 35: | Line 28: | ||
|descr= In {{ofp}} it returns the commander of a vehicle. Since {{arma1}} it returns the primary observer. The commander of a vehicle can be found with [[effectiveCommander]]. | |descr= In {{ofp}} it returns the commander of a vehicle. Since {{arma1}} it returns the primary observer. The commander of a vehicle can be found with [[effectiveCommander]]. | ||
|s1= | |s1= [[commander]] vehicle | ||
|p1= vehicle: [[Object]] - | |p1= vehicle: [[Object]] - vehicle | ||
|r1= [[Object]] - | |r1= [[Object]] - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned. | ||
| | |x1= <sqf>moveOut commander _tank;</sqf> | ||
|seealso= [[driver]] | |x2= Detect if player is in commander turret of a vehicle: | ||
<sqf>_isVehicleCommander = player isEqualTo commander objectParent player;</sqf> | |||
|seealso= [[driver]] [[gunner]] [[crew]] [[currentPilot]] [[effectiveCommander]] | |||
}} | }} | ||
Latest revision as of 11:39, 28 March 2024
Description
- Description:
- In Operation Flashpoint it returns the commander of a vehicle. Since Armed Assault it returns the primary observer. The commander of a vehicle can be found with effectiveCommander.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- commander vehicle
- Parameters:
- vehicle: Object - vehicle
- Return Value:
- Object - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.
Examples
- Example 1:
- Example 2:
- Detect if player is in commander turret of a vehicle:
Additional Information
- See also:
- driver gunner crew currentPilot effectiveCommander
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation