commander: Difference between revisions

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[[Category:Scripting Commands|C]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|C]]
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands ArmA|C]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066"> '''commander ''vehicle'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''vehicle:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Object]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= global


Commander of the '''vehicle''', if vehicle is not a vehicle but is a person, then the person is returned.
|gr1= Object Manipulation


|descr= In {{ofp}} it returns the commander of a vehicle. Since {{arma1}} it returns the primary observer. The commander of a vehicle can be found with [[effectiveCommander]].


'''Example:'''
|s1= [[commander]]  vehicle


_unit = '''commander''' [[vehicle]] [[player]]
|p1= vehicle: [[Object]] - vehicle
 
|r1= [[Object]] - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.
 
|x1= <sqf>moveOut commander _tank;</sqf>
 
|x2= Detect if player is in commander turret of a vehicle:
<sqf>_isVehicleCommander = player isEqualTo commander objectParent player;</sqf>
 
|seealso= [[driver]] [[gunner]] [[crew]] [[currentPilot]] [[effectiveCommander]]
}}

Latest revision as of 12:39, 28 March 2024

Hover & click on the images for description

Description

Description:
In Operation Flashpoint it returns the commander of a vehicle. Since Armed Assault it returns the primary observer. The commander of a vehicle can be found with effectiveCommander.
Groups:
Object Manipulation

Syntax

Syntax:
commander vehicle
Parameters:
vehicle: Object - vehicle
Return Value:
Object - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.

Examples

Example 1:
moveOut commander _tank;
Example 2:
Detect if player is in commander turret of a vehicle:
_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
driver gunner crew currentPilot effectiveCommander

Notes

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