addMissionEventHandler: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|eff= local
|eff= local
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|gr1= Event Handlers
|gr1= Event Handlers


| Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in <tt>_this</tt> variable. For the list of available mission event handlers see: [[Arma_3:_Event_Handlers/addMissionEventHandler]]
|descr= Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: [[Arma 3: Mission Event Handlers]]
{{Feature | informative |Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br>
Since Arma 3 v.2.03.147276 it is possible to pass additional arguments to the EH code via optional param. The arguments are stored in <tt>_thisArgs</tt> variable}}
 
| '''addMissionEventHandler''' [type, command, args]
 
|p1= [type, command, args]: [[Array]]


|p2= type: [[String]]
|s1= [[addMissionEventHandler]] [event, expression, arguments]


|p3= command: [[Code]] or [[String]] - By default executed in [[missionNamespace]]
|p1= event: [[String]] - event name


|p4= args (Optional): [[Array]] - (Since Arma 3 v.2.03.147276) additional arguments to be passed to the EH code. Available during code execution via <tt>_thisArgs</tt> variable.
|p2= expression: [[Code]] or [[String]] - expression that will be executed in [[missionNamespace]] when event handler fires.
* If the event handler has some data to return upon activation they are stored in the {{hl|_this}} variable
* {{GVI|arma3|1.64|size= 0.75}} the event handler's handle is stored in {{hl|_thisEventHandler}} variable and is available during event handler code execution
* {{GVI|arma3|2.04|size= 0.75}} it is possible to pass additional arguments to the EH code via optional param. The ''args'' are stored in {{hl|_thisArgs}} variable
{{Feature|important|Only arguments of simple types get proper serialization. [[Object]]s, [[Group]]s etc will not serialize and appear as NULLs on game load.}}
* {{GVI|arma3|2.06|size= 0.75}} the event's name is available from {{hl|_thisEvent}} variable


| [[Number]] - The index of the currently added mission event handler is returned.
|p3= arguments: [[Array]] - (Optional, default <sqf inline>[]</sqf>) additional arguments to be passed to the EH code. Available during code execution via {{hl|_thisArgs}} variable.
|p3since= arma3 2.04


|x1= <code>// A script could be executed to stop custom scripts graciously, or save progress & stats, for example:
|r1= [[Number]] - the index of the currently added mission event handler is returned


_id = [[addMissionEventHandler]] ["Ended", { [[_this]] [[execVM]] "missionEnded.sqf" }];</code>
|x1= <sqf>_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str _this }];</sqf>


|x2= Since Arma 3 v.2.03.147276: <code>_id = [[addMissionEventHandler]] ["EachFrame", { [[systemChat]] [[str]] <nowiki>[</nowiki>[[_thisArgs]], [[time]]] }, <nowiki>[</nowiki>[[time]]]];</code>
|x2= <sqf>_id = addMissionEventHandler ["EachFrame", { systemChat str [_thisArgs, time] }, [time]];</sqf>


| [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]]
|seealso= [[removeMissionEventHandler]] [[removeAllMissionEventHandlers]] [[getEventHandlerInfo]]
}}
}}

Latest revision as of 11:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: Arma 3: Mission Event Handlers
Groups:
Event Handlers

Syntax

Syntax:
addMissionEventHandler [event, expression, arguments]
Parameters:
event: String - event name
expression: Code or String - expression that will be executed in missionNamespace when event handler fires.
  • If the event handler has some data to return upon activation they are stored in the _this variable
  • Arma 3 logo black.png1.64 the event handler's handle is stored in _thisEventHandler variable and is available during event handler code execution
  • Arma 3 logo black.png2.04 it is possible to pass additional arguments to the EH code via optional param. The args are stored in _thisArgs variable
Only arguments of simple types get proper serialization. Objects, Groups etc will not serialize and appear as NULLs on game load.
  • Arma 3 logo black.png2.06 the event's name is available from _thisEvent variable
since Arma 3 logo black.png2.04
arguments: Array - (Optional, default []) additional arguments to be passed to the EH code. Available during code execution via _thisArgs variable.
Return Value:
Number - the index of the currently added mission event handler is returned

Examples

Example 1:
_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str _this }];
Example 2:
_id = addMissionEventHandler ["EachFrame", { systemChat str [_thisArgs, time] }, [time]];

Additional Information

See also:
removeMissionEventHandler removeAllMissionEventHandlers getEventHandlerInfo

Notes

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Only post proven facts here! Add Note