worldToModel: Difference between revisions
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(Example 2 now uses PositionAGL instead of PositionAGLS) |
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|game1= arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
|gr1= Positions | |gr1= Positions | ||
|descr= Converts position from world space to object model space. | |descr= Converts position from world space to object model space. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}} | |||
|s1= model [[worldToModel]] position | |s1= model [[worldToModel]] position | ||
|p1= model: [[Object]] | |p1= model: [[Object]] | ||
|p2= position: [[Array]] | |p2= position: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - world position | ||
|r1= [[Array]] | |r1= [[Array]] format [[Position#PositionRelative|PositionRelative]] - position relative to model | ||
|x1= < | |x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf> | ||
|x2= < | |x2= <sqf>_relPos = player worldToModel ASLToAGL getPosASL car;</sqf> | ||
|x3= < | |x3= <sqf>_relPos = car worldToModel [12000,5000];</sqf> | ||
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]] | |seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]] | ||
}} | }} | ||
Latest revision as of 09:53, 16 June 2024
Description
- Description:
- Converts position from world space to object model space.
- Groups:
- Positions
Syntax
- Syntax:
- model worldToModel position
- Parameters:
- model: Object
- position: Array format PositionAGL or Position2D - world position
- Return Value:
- Array format PositionRelative - position relative to model
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- worldToModelVisual vectorWorldToModel modelToWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions