worldToModel: Difference between revisions

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(Example 2 now uses PositionAGL instead of PositionAGLS)
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|game1= arma1
|game1= arma1
|version1= 1.00
|game2= arma2
|version2= 1.00
|game3= arma2oa
|version3= 1.50
|game4= tkoh
|version4= 1.00


|version1= 1.00
|game5= arma3
|version5= 0.50


|gr1= Positions
|gr1= Positions


|descr= Converts position from world space to object model space.
|descr= Converts position from world space to object model space.
 
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}
|s1= model [[worldToModel]] position
|s1= model [[worldToModel]] position


|p1= model: [[Object]]
|p1= model: [[Object]]


|p2= position: [[Array]] - World position, format [[PositionAGL]] or [[Position2D]]
|p2= position: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - world position


|r1= [[Array]] - Position relative to model, format [[PositionRelative]]
|r1= [[Array]] format [[Position#PositionRelative|PositionRelative]] - position relative to model


|x1= <code>_relPos = myObject [[worldToModel]] [0,0,0];</code>
|x1= <sqf>_relPos = myObject worldToModel [0,0,0];</sqf>


|x2= <code>_relPos = [[player]] [[worldToModel]] [[ASLToAGL]] [[getPosASL]] car;</code>
|x2= <sqf>_relPos = player worldToModel ASLToAGL getPosASL car;</sqf>


|x3= <code>_relPos = car [[worldToModel]] [12000,5000]; </code>
|x3= <sqf>_relPos = car worldToModel [12000,5000];</sqf>


|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 09:53, 16 June 2024

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array format PositionAGL or Position2D - world position
Return Value:
Array format PositionRelative - position relative to model

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note