remoteExecutedOwner: Difference between revisions

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{{Command|=
{{RV|type=command
____________________________________________________________________________________________
|arma3 |= Game
|1.70|= Game Version
|arg=  |= Multiplayer Arguments
|eff=  |= Multiplayer Effects
|exec= |= Exec
____________________________________________________________________________________________
| Returns [[clientOwner]] of the PC, which initiated [[Remote Execution]] call. If used in SP or outside of remote executed context, the command returns 0. To check if the context was remote executed or remote executed from JIP queue, use [[isRemoteExecuted]] and [[isRemoteExecutedJIP]] |= Description
____________________________________________________________________________________________
| '''remoteExecutedOwner''' |= Syntax


| [[Number]] - id of the client, which initiated remote execution |= Return Value
|game1= arma3
|x1= <code>_callerRE = [[remoteExecutedOwner]];</code> |= Example 1
|version1= 1.70
|x2= Send request to the server and get immediate response:<code>{
 
|gr1= Multiplayer
 
|descr= Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client that initiated [[Remote Execution]].
{{Feature|important|
Running this command
* in a Single Player environment
* outside of a remote-executed context
* in a remote-executed context received from a [[Arma 3: Headless Client|Headless Client]]
will return '''0''' by design. To check if the context is remote executed, use [[isRemoteExecuted]] or [[isRemoteExecutedJIP]].
}}
 
|s1= [[remoteExecutedOwner]]
 
|r1= [[Number]] - returns zero in the specific cases listed in the {{Link|#Description}}
 
|x1= <sqf>private _callerRE = remoteExecutedOwner;</sqf>
 
|x2= Send request to the server and get immediate response:
<sqf>
{
// in this scope, the remoteExecutedOwner equals clientOwner of the sender
// in this scope, the remoteExecutedOwner equals clientOwner of the sender
// so using it as target in remoteExec will send response right back at him
// so using it as target in remoteExec will send response right back at him
[
[
[[time]], // mission time value on the server
time, // mission time value on the server
{
{
[[hint]] [[format]]
hint format
[
[
"Request recieved!\nMission time value on the server is: %1",  
"Request received!\nMission time value on the server is: %1",
[[_this]]
_this
];
];
}
}
]
]
[[remoteExec]] ["call", [[remoteExecutedOwner]]]; // server response to the sender
remoteExec ["call", remoteExecutedOwner]; // server response to the sender
}  
}  
[[remoteExec]] ["call", 2]; // send request to server</code> |= Example 1
remoteExec ["call", 2]; // send request to server
</sqf>


| [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExec]], [[remoteExecCall]], [[canSuspend]], [[publicVariableClient]], [[admin]], [[owner]], [[clientOwner]], [[groupOwner]], [[didJIPOwner]] |= See Also
|seealso= [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[remoteExecutedJIPID]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[publicVariableClient]] [[admin]] [[owner]] [[clientOwner]] [[groupOwner]] [[didJIPOwner]]
}}
}}


<dl class='command_description'>
{{GameCategory|arma3|Remote Execution}}
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
{{Note
<!-- Appropriate categories go here -->
|user= Demellion
 
|timestamp= 20170911093100
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|text= Always be sure to check if the [[remoteExecutedOwner]] is not equal to 0 when sending a [[remoteExec]]/[[remoteExecCall]] packet back, as this will result in sending packet to ANYONE (0):
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<sqf>
 
if (remoteExecutedOwner isEqualTo 0) exitWith {}; // invalid RE owner
<!-- CONTINUE Notes -->
_gearArray remoteExecCall ['someGearFunction', remoteExecutedOwner];
<dl class="command_description">
</sqf>
<dd class="notedate">Posted on September 11, 2017 - 09:31 (UTC)</dd>
Will prevent from code being accidentally sent to everyone on the server.
<dt class="note">[[User:Demellion|Demellion]]</dt>
}}
<dd class="note">
'''NOTE''': Always be sure to check if the '''remoteExecutedOwner''' is not equal to 0 when sending a [[remoteExec]]/[[remoteExecCall]] packet back, as this will result in sending packet to ANYONE (0):
<code>if (remoteExecutedOwner isEqualTo 0) exitWith {}; // Not valid RE owner
_gearArray remoteExecCall ['someGearFunction',remoteExecutedOwner];
</code>
Will prevent from code being accidentaly sent for everyone on the server.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 13:57, 14 July 2024

Hover & click on the images for description

Description

Description:
Returns the machine network ID of the client that initiated Remote Execution.
Running this command
  • in a Single Player environment
  • outside of a remote-executed context
  • in a remote-executed context received from a Headless Client
will return 0 by design. To check if the context is remote executed, use isRemoteExecuted or isRemoteExecutedJIP.
Groups:
Multiplayer

Syntax

Syntax:
remoteExecutedOwner
Return Value:
Number - returns zero in the specific cases listed in the Description

Examples

Example 1:
private _callerRE = remoteExecutedOwner;
Example 2:
Send request to the server and get immediate response:
{ // in this scope, the remoteExecutedOwner equals clientOwner of the sender // so using it as target in remoteExec will send response right back at him [ time, // mission time value on the server { hint format [ "Request received!\nMission time value on the server is: %1", _this ]; } ] remoteExec ["call", remoteExecutedOwner]; // server response to the sender } remoteExec ["call", 2]; // send request to server

Additional Information

See also:
isRemoteExecuted isRemoteExecutedJIP remoteExecutedJIPID remoteExec remoteExecCall canSuspend publicVariableClient admin owner clientOwner groupOwner didJIPOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Demellion - c
Posted on Sep 11, 2017 - 09:31 (UTC)
Always be sure to check if the remoteExecutedOwner is not equal to 0 when sending a remoteExec/remoteExecCall packet back, as this will result in sending packet to ANYONE (0):
if (remoteExecutedOwner isEqualTo 0) exitWith {}; // invalid RE owner _gearArray remoteExecCall ['someGearFunction', remoteExecutedOwner];
Will prevent from code being accidentally sent to everyone on the server.