remoteExecutedOwner: Difference between revisions
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| {{RV|type=command | {{RV|type=command | ||
| | | |game1= arma3 | ||
| |version1= 1.70 | |||
| |  | |gr1= Multiplayer | ||
| | [[ | |descr= Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client that initiated [[Remote Execution]]. | ||
| {{Feature|important| | |||
| Running this command | |||
| * in a Single Player environment | |||
| * outside of a remote-executed context | |||
| * in a remote-executed context received from a [[Arma 3: Headless Client|Headless Client]] | |||
| will return '''0''' by design. To check if the context is remote executed, use [[isRemoteExecuted]] or [[isRemoteExecutedJIP]]. | |||
| }} | |||
| | [[ | |s1= [[remoteExecutedOwner]] | ||
| |x1= < | |r1= [[Number]] - returns zero in the specific cases listed in the {{Link|#Description}} | ||
| |x1= <sqf>private _callerRE = remoteExecutedOwner;</sqf> | |||
| |x2= Send request to the server and get immediate response: | |x2= Send request to the server and get immediate response: | ||
| < | <sqf> | ||
| { | |||
| 	// in this scope, the remoteExecutedOwner equals clientOwner of the sender | |||
| 	// so using it as target in remoteExec will send response right back at him | |||
| 	[ | 	[ | ||
| 		time, // mission time value on the server | |||
| 		{ | 		{ | ||
| 			hint format | |||
| 			[ | 			[ | ||
| 				"Request  | 				"Request received!\nMission time value on the server is: %1", | ||
| 				_this | |||
| 			]; | 			]; | ||
| 		} | 		} | ||
| 	] | 	] | ||
| 	remoteExec ["call", remoteExecutedOwner]; // server response to the sender | |||
| }   | }   | ||
| remoteExec ["call", 2]; // send request to server | |||
| </sqf> | |||
| |seealso= [[isRemoteExecuted]] | |seealso= [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[remoteExecutedJIPID]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[publicVariableClient]] [[admin]] [[owner]] [[clientOwner]] [[groupOwner]] [[didJIPOwner]] | ||
| }} | }} | ||
| {{GameCategory|arma3|Remote Execution}} | |||
| {{Note | |||
| {{ | |user= Demellion | ||
| |timestamp= 20170911093100 | |||
| |text= Always be sure to check if the [[remoteExecutedOwner]] is not equal to 0 when sending a [[remoteExec]]/[[remoteExecCall]] packet back, as this will result in sending packet to ANYONE (0): | |||
| <sqf> | |||
| if (remoteExecutedOwner isEqualTo 0) exitWith {}; // invalid RE owner | |||
| _gearArray remoteExecCall ['someGearFunction', remoteExecutedOwner]; | |||
| </sqf> | |||
| < | |||
| _gearArray  | |||
| Will prevent from code being accidentally sent to everyone on the server. | Will prevent from code being accidentally sent to everyone on the server. | ||
| }} | |||
Latest revision as of 13:57, 14 July 2024
Description
- Description:
- Returns the machine network ID of the client that initiated Remote Execution.
- Groups:
- Multiplayer
Syntax
- Syntax:
- remoteExecutedOwner
- Return Value:
- Number - returns zero in the specific cases listed in the Description
Examples
- Example 1:
- Example 2:
- Send request to the server and get immediate response:
{ // in this scope, the remoteExecutedOwner equals clientOwner of the sender // so using it as target in remoteExec will send response right back at him [ time, // mission time value on the server { hint format [ "Request received!\nMission time value on the server is: %1", _this ]; } ] remoteExec ["call", remoteExecutedOwner]; // server response to the sender } remoteExec ["call", 2]; // send request to server
Additional Information
- See also:
- isRemoteExecuted isRemoteExecutedJIP remoteExecutedJIPID remoteExec remoteExecCall canSuspend publicVariableClient admin owner clientOwner groupOwner didJIPOwner
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Sep 11, 2017 - 09:31 (UTC)
- 
Always be sure to check if the remoteExecutedOwner is not equal to 0 when sending a remoteExec/remoteExecCall packet back, as this will result in sending packet to ANYONE (0):
Will prevent from code being accidentally sent to everyone on the server.if (remoteExecutedOwner isEqualTo 0) exitWith {}; // invalid RE owner _gearArray remoteExecCall ['someGearFunction', remoteExecutedOwner];
 
	