selectNoPlayer: Difference between revisions
Jump to navigation
Jump to search
Worldeater (talk | contribs) mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(49 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Switches player to no unit, makes [[player]] return [[objNull]]. | ||
| | |mp= Does '''not''' work in multiplayer. | ||
| | |s1= [[selectNoPlayer]] | ||
|r1= [[Nothing]] | |||
|x1= < | |x1= Single player: | ||
<sqf>selectNoPlayer; | |||
hint str player; // <NULL-object></sqf> | |||
Rough multiplayer emulation: | |||
<sqf> | |||
_noPlayer = createGroup sideLogic createUnit [ | |||
"Logic", | |||
[0,0,1000], | |||
[], | |||
0, | |||
"NONE" | |||
]; | |||
selectPlayer _noPlayer; | |||
hint str player; // L Charlie 4-3:1 (KK) | |||
</sqf> | |||
|seealso= [[selectPlayer]] | |||
}} | |||
<dl class="command_description"> | |||
| | <dt></dt> | ||
<dd class="notedate">Posted 09:48, 15 October 2010 (CEST)</dd> | |||
<dt class="note">[[User:Worldeater|Worldeater]] </dt> | |||
<dd class="note"> | |||
[[player]] returns [[objNull]] after this command has been used. It also has at least the following side effects: [[closeDialog]] won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with [[selectPlayer]]. Using [[objNull]] won't cut it in this case. | |||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Switches player to no unit, makes player return objNull.
- Multiplayer:
- Does not work in multiplayer.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
Rough multiplayer emulation:
_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; // L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted 09:48, 15 October 2010 (CEST)
- Worldeater
- player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.