getAllHitPointsDamage: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3| | |game1= arma3 | ||
|version1= 1.50 | |||
|arg= global | |arg= global | ||
| | |gr1= Object Manipulation | ||
| ' | |descr= Get provided object's hit points damage. | ||
| | |s1= [[getAllHitPointsDamage]] entity | ||
| [[ | |p1= entity: [[Object]] - object to be queried | ||
| | |r1= [[Array]] - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]: | ||
* hitpointNames: [[Array]] of [[String]]s | |||
* selectionNames: [[Array]] of [[String]]s | |||
* damageValues: [[Array]] of [[Number]]s - in range 0..1 where 0 = no damage, 1 = full damage | |||
All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. | |||
| | |x1= <sqf> | ||
/ | hint str getAllHitPointsDamage player; | ||
/* | |||
[ | |||
["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], | |||
/ | ["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], | ||
</ | [0,0,0,0,0,0,0,0,0,0,0,0] | ||
] | |||
*/ | |||
</sqf> | |||
| [[ | |x2= <sqf> | ||
hint str getAllHitPointsDamage vehicle player; | |||
/* | |||
[ | |||
["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], | |||
["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], | |||
[0,0,0,0,0,0,0,0,0,0,0,0,0,0] | |||
] | |||
*/ | |||
</sqf> | |||
|seealso= [[setHitPointDamage]] [[getHitPointDamage]] [[setHitIndex]] [[getHitIndex]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] | |||
}} | }} | ||
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Get provided object's hit points damage.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getAllHitPointsDamage entity
- Parameters:
- entity: Object - object to be queried
- Return Value:
- Array - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]:
- hitpointNames: Array of Strings
- selectionNames: Array of Strings
- damageValues: Array of Numbers - in range 0..1 where 0 = no damage, 1 = full damage
Examples
- Example 1:
- hint str getAllHitPointsDamage player; /* [ ["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], ["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], [0,0,0,0,0,0,0,0,0,0,0,0] ] */
- Example 2:
- hint str getAllHitPointsDamage vehicle player; /* [ ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], [0,0,0,0,0,0,0,0,0,0,0,0,0,0] ] */
Additional Information
- See also:
- setHitPointDamage getHitPointDamage setHitIndex getHitIndex setHit getHit setDamage damage
Notes
-
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