ignoreTarget: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.18
|version1= 2.18
|branch= dev


|arg= global
|arg= global
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|p1= group : [[Object]] or [[Group]] - which receives revealing information
|p1= group : [[Object]] or [[Group]] - which receives revealing information


|p2= target: [[Object]] - which would be revealed
|p2= target: [[Object]] - which would be ignored


|r1= [[Nothing]]
|r1= [[Nothing]]
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|p21= group : [[Object]] or [[Group]] - which receives revealing information
|p21= group : [[Object]] or [[Group]] - which receives revealing information


|p22= target: [[Object]] - which would be revealed
|p22= target: [[Object]] - which would be ignored


|p23= isIgnored: [[Boolean]] - whether the target should be ignored
|p23= isIgnored: [[Boolean]] - whether the target should be ignored

Latest revision as of 16:08, 8 October 2024

Hover & click on the images for description

Description

Description:
Sets a target to be ignored by this Group. It will not appear in nearTargets and the group will not notice its presence. targetKnowledge can be used to check if a target is currently ignored. While a unit is ignored, reveal has no effect.
Groups:
Object Detection

Syntax

Syntax:
group ignoreTarget target
Parameters:
group : Object or Group - which receives revealing information
target: Object - which would be ignored
Return Value:
Nothing

Alternative Syntax

Syntax:
group ignoreTarget [target, isIgnored]
Parameters:
group : Object or Group - which receives revealing information
target: Object - which would be ignored
isIgnored: Boolean - whether the target should be ignored
Return Value:
Nothing

Examples

Example 1:
aiGroup ignoreTarget player

Additional Information

See also:
knowsAbout targetsQuery targetsAggregate nearTargets reveal targetKnowledge

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note