vectorDotProduct: Difference between revisions
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|gr2= Math - Vectors  | |gr2= Math - Vectors  | ||
|descr= Dot product of two 3D vectors.  | |descr= Dot product of two 3D vectors.<br>  | ||
{{Feature|GVI|arma3|2.14|Since {{GVI|arma3|2.14|size= 0.75}} any count of numbers is valid, but both arrays must be same length.<br>  | |||
Before {{GVI|arma3|2.14|size= 0.75}}, the first argument had to be vector 3D, or {{GVI|arma3|2.00|size= 0.75}} 2D (With z coordinate defaulted to 0)}}   | |||
|s1= vector1 [[vectorDotProduct]] vector2  | |s1= vector1 [[vectorDotProduct]] vector2  | ||
|p1= vector1: [[Array]]   | |p1= vector1: [[Array]] of [[Number]]s  | ||
|p2= vector2: [[Array]] of [[Number]]s  | |||
|p2= vector2: [[Array]]   | |||
|r1= [[Number]]  | |r1= [[Number]]  | ||
|x1= <  | |x1= <sqf>_dot = [1,0,1] vectorDotProduct [0,0,2];</sqf>  | ||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]]  | |seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]  | ||
}}  | }}  | ||
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<dd class="note">  | <dd class="note">  | ||
{{GVI|arma3|1.22}} Algorithm:  | {{GVI|arma3|1.22}} Algorithm:  | ||
<  | <sqf>  | ||
Result = (x1 * x2) + (y1 * y2) + (z1 * z2);</  | Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];  | ||
Result = (x1 * x2) + (y1 * y2) + (z1 * z2);  | |||
</sqf>  | |||
It is recommended to use [[vectorDotProduct]] instead of [[BIS_fnc_dotProduct]].  | It is recommended to use [[vectorDotProduct]] instead of [[BIS_fnc_dotProduct]].  | ||
</dl>  | </dl>  | ||
Latest revision as of 16:32, 18 March 2025
Description
- Description:
 - Dot product of two 3D vectors.
 - Groups:
 - Math - Vectors
 
Syntax
- Syntax:
 - vector1 vectorDotProduct vector2
 - Parameters:
 - vector1: Array of Numbers
 - vector2: Array of Numbers
 - Return Value:
 - Number
 
Examples
- Example 1:
 
Additional Information
- See also:
 - vectorAdd vectorDiff vectorCrossProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 28 Jun, 2014
 - ffur2007slx2_5
 - 
 1.22 Algorithm:
It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.