BIS fnc setIdentity: Difference between revisions

From Bohemia Interactive Community
(Add 1.92 info)
(Fix effect)
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|arg= global
|arg= global
|eff= local
|eff= global


|descr= Sets the unit's identity.
|descr= Sets the unit's identity.
{{Feature|informative|When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}
{{Feature|informative|
* When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.
* Before {{GVI|arma3|1.92}}, this function was {{Icon|serverExec|32}}.
}}


|s1= [object, face, speaker, pitch, callsign, name, glasses] call [[BIS_fnc_setIdentity]]
|s1= [object, face, speaker, pitch, callsign, name, glasses] call [[BIS_fnc_setIdentity]]
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|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= face: [[String]] - (Optional, default "") face from CfgFaces
|p2= face: [[String]] - (Optional, default "") face from {{Link|Arma 3: CfgIdentities#Faces|CfgFaces}}


|p3= speaker: [[String]] - (Optional, default "") speaker from CfgVoice
|p3= speaker: [[String]] - (Optional, default "") speaker from {{Link|Arma 3: CfgIdentities#Speakers|CfgVoice}}


|p4= pitch: [[String]] - (Optional, default -1) speaker pitch (1 is unchanged pitch)
|p4= pitch: [[String]] - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)


|p5= callsign: [[String]] - (Optional, default "") callsign
|p5= callsign: [[String]] - (Optional, default "") callsign

Revision as of 14:44, 23 June 2025

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
  • When executed on server, the identity will be JIP compatible.
  • Before Arma 3 logo black.png 1.92, this function was SEServer.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign, name, glasses] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") face from CfgFaces
speaker: String - (Optional, default "") speaker from CfgVoice
pitch: String - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)
callsign: String - (Optional, default "") callsign
since Arma 3 logo black.png 1.92
name: String - (Optional, default "") unit name
since Arma 3 logo black.png 1.92
glasses: String - (Optional, default nil) glasses (see CfgGlasses) - use "" to remove glasses
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;
Example 2:
[bob, nil, nil, 1.6, nil, "Miki Maus", "G_Shades_Black"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face

Notes

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