BIS fnc setIdentity: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Object Manipulation


|1.00|= Game version
|arg= global
____________________________________________________________________________________________
|eff= global


| <pre>/*
|descr= Sets the unit's identity.
Author: Karel Moricky
{{Feature|informative|
* When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.
* Before {{GVI|arma3|1.92}}, this function was {{Icon|serverExec|32}}.
}}


Description:
|s1= [object, face, speaker, pitch, callsign, name, glasses] call [[BIS_fnc_setIdentity]]
Set unit identity. To be used together with BIS_fnc_MP, because identity related commands are local.
When executed on server, the identity will be JIP compatible.


Parameter(s):
|p1= object: [[Object]]
0: OBJECT
1 (Optional): STRING - face from CfgFaces
2 (Optional): STRING - speaker from CfgVoice
3 (Optional): NUMBER - speaker pitch (1 is unchanged pitch)
4 (Optional): STRING - callsign


Returns:
|p2= face: [[String]] - (Optional, default "") face from {{Link|Arma 3: CfgIdentities#Faces|CfgFaces}}
BOOL
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p3= speaker: [[String]] - (Optional, default "") speaker from {{Link|Arma 3: CfgIdentities#Speakers|CfgVoice}}
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_setIdentity]]; --> |= Syntax
|p4= pitch: [[String]] - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)
|p1= |= Parameter 1


| |= Return value
|p5= callsign: [[String]] - (Optional, default "") callsign
____________________________________________________________________________________________


|x1= <code></code> |=  
|p6= name: [[String]] - (Optional, default "") unit name
____________________________________________________________________________________________
|p6since= arma3 1.92


| |= See also
|p7= glasses: [[String]] - (Optional, default [[nil]]) glasses from {{Link|Arma 3: CfgGlasses|CfgGlasses}} - use "" to remove glasses
|p7since= arma3 1.92


}}
|r1= [[Boolean]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>[bob, nil, nil, 1.6, nil, "Miki Maus", "G_Shades_Black"] call BIS_fnc_setIdentity;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_setUnitInsignia]] [[setFace]] [[setIdentity]] [[setSpeaker]] [[face]]
[[Category:Function Group: Objects|{{uc:setIdentity}}]]
}}
[[Category:Functions|{{uc:setIdentity}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setIdentity}}]]

Latest revision as of 15:18, 23 June 2025

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
  • When executed on server, the identity will be JIP compatible.
  • Before Arma 3 logo black.png 1.92, this function was SEServer.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign, name, glasses] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") face from CfgFaces
speaker: String - (Optional, default "") speaker from CfgVoice
pitch: String - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)
callsign: String - (Optional, default "") callsign
since Arma 3 logo black.png 1.92
name: String - (Optional, default "") unit name
since Arma 3 logo black.png 1.92
glasses: String - (Optional, default nil) glasses from CfgGlasses - use "" to remove glasses
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;
Example 2:
[bob, nil, nil, 1.6, nil, "Miki Maus", "G_Shades_Black"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note