BIS fnc setIdentity: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Object Manipulation


|gr1 = Object Manipulation
|arg= global
|eff= global


|arg= global |MPARGUMENTS=
|descr= Sets the unit's identity.
{{Feature|informative|
* When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.
* Before {{GVI|arma3|1.92}}, this function was {{Icon|serverExec|32}}.
}}


|eff= local |MPEFFECT=
|s1= [object, face, speaker, pitch, callsign, name, glasses] call [[BIS_fnc_setIdentity]]


| Sets the unit's identity.
|p1= object: [[Object]]
{{Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}}


| [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]]
|p2= face: [[String]] - (Optional, default "") face from {{Link|Arma 3: CfgIdentities#Faces|CfgFaces}}


|p0= object: [[Object]]
|p3= speaker: [[String]] - (Optional, default "") speaker from {{Link|Arma 3: CfgIdentities#Speakers|CfgVoice}}


|p1= face: [[String]] - (Optional, default "") Face from CfgFaces
|p4= pitch: [[String]] - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)


|p2= speaker: [[String]] - (Optional, default "") Speaker from CfgVoice
|p5= callsign: [[String]] - (Optional, default "") callsign


|p3= pitch: [[String]] - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
|p6= name: [[String]] - (Optional, default "") unit name
|p6since= arma3 1.92


|p4= callsign: [[String]] - (Optional, default "") Callsign
|p7= glasses: [[String]] - (Optional, default [[nil]]) glasses from {{Link|Arma 3: CfgGlasses|CfgGlasses}} - use "" to remove glasses
|p7since= arma3 1.92


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[<nowiki/>[[player]], "Kerry", "Male01ENGB", 1.05, "Big Daddy"] [[call]] [[BIS_fnc_setIdentity]];</code>
|x1= <sqf>[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;</sqf>


| [[BIS fnc setUnitInsignia]],[[setFace]], [[setIdentity]], [[setSpeaker]], [[face]]
|x2= <sqf>[bob, nil, nil, 1.6, nil, "Miki Maus", "G_Shades_Black"] call BIS_fnc_setIdentity;</sqf>
 
|seealso=  [[BIS_fnc_setUnitInsignia]] [[setFace]] [[setIdentity]] [[setSpeaker]] [[face]]
}}
}}
[[Category:Functions|{{uc:setIdentity}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setIdentity}}]]

Latest revision as of 15:18, 23 June 2025

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
  • When executed on server, the identity will be JIP compatible.
  • Before Arma 3 logo black.png 1.92, this function was SEServer.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign, name, glasses] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") face from CfgFaces
speaker: String - (Optional, default "") speaker from CfgVoice
pitch: String - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)
callsign: String - (Optional, default "") callsign
since Arma 3 logo black.png 1.92
name: String - (Optional, default "") unit name
since Arma 3 logo black.png 1.92
glasses: String - (Optional, default nil) glasses from CfgGlasses - use "" to remove glasses
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;
Example 2:
[bob, nil, nil, 1.6, nil, "Miki Maus", "G_Shades_Black"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face

Notes

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